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-
- A few notes on this version of ZenNode:
-
- 1) See ZenNode.doc for a description of the new features that have been
- added.
-
- 2) The command line syntax has changed! The defaults are still the same,
- but a few commands have been renamed or moved. See run-time help for
- details.
-
- 3) This programs does NOT check to see if you have a valid .WAD file to
- begin with. If you don't, ZenNode will dutifully build it's data
- structures for the .WAD file, but DOOM may behave unpredictably.
-
- 4) If you don't specify an output filename, the results will be written
- to a .WAD with the orignal filename in the current directory. If the
- .WAD you specified as the source is in the current directory, YOUR
- ORIGINAL .WAD WILL BE OVERWRITTEN.
-
- 5) This version will not extract a single level from a .WAD file. ie:
- If you specify a level on the command line, that level will rebuilt
- and the entire .WAD file will be rewritten.
-
- 6) If the ZenNode detects that the new resources ( NODES, SEGS, BLOCKMAP,
- etc. ) are the same as those in the original file, the file is not
- rewritten. That is, if you run the program twice on the same .WAD
- file, the second time, after generating the resources, it will not
- update the file. ( No big deal, just thought you might like to know. )
-
- 7) Since ZenNode only builds resources ( ie: NODES and related structures ),
- it WILL rebuild levels E1M1 - E1M9. By id Software's request, you are
- asked not to distribute custom levels below E2M1 for DOOM/Heretic.
-
- 8) At any time while building a .WAD, file pressing <ESC> will stop ZenNode
- from rebuilding any further levels in the .WAD file. However, it will
- continue rebuilding the level it is currently on. Any levels that have
- been rebuilt will be written to the .WAD file before exiting.
-
- 9) This version does not preserve any .EA's associated with a .WAD file.
- In general, this isn't a problem since the current version of DOOM only
- runs under DOS ( well actually a DOS extender under DOS ) and can't make
- use of EA's anyway.
-
- 10) ZenNode stores any new data for a level in memory until the .WAD file is
- rewritten. This means that if you rebuild a large .WAD file with lots of
- levels ( id's IWADs for example ), ZenNode may need a lot of memory. If
- you run into memory problems ( usually indicated by an 'Abnormal program
- termination' message ), use the level selection option and do a few at a
- time. For example:
-
- C:\>ZenNode DOOM2 map01+map02+map03+map+04+map05
- C:\>ZenNode DOOM2 map06+map07+map08+map+09+map10
- ...
-
- 11) I haven't verified that this version works properly with PolyObjects (
- the moving sectors in HEXEN ). Since there aren't many editors for
- HEXEN out yet, this shouldn't be a major problem.
-